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  405 - 24th Street East
Saskatoon, Saskatchewan
S7K-0K7
 

RULES of PLAY:

    The rules of play will be the Canadian Curling Association rules of the game (pdf),
         with the following exceptions and/or additions:




UNICORN CHIEF AND PETTY OFFICERS CURLING CLUB

[CONSTITUTION]

1.   COMPOSITION OF RINKS

             
Each rink must have at least one member of the opposite sex on its team at all times.

 2.  COMMENCEMENT OF GAMES:

            
A)
A team must have a minimum of three players.
             B) Games will commence promptly - Sundays at 12:00 (noon) unless otherwise posted.

 3.  DURATION OF GAMES:

            All games shall be eight (8) ends (time permitting).              

 4.  BUZZER:

            The buzzer will be used 20 minutes proir to the end, to signal the finish of all games.
             Once the finishing buzzer has sounded you will finish the end in play plus one more.

 5.  LATE ARRIVALS:

            A) In the event that a team is late for its game, the team ready to play "MAY" take 
                 one point and one end  for each 10 minutes the opposition is late.  After twenty
                 minutes the game is forfeited and it is considered a Default.

            B) A curler who arrives late may join his team, in his/her regular position, at any 
                 time throughout the game, PROVIDING it does not conflict with rule  7d.

 6.  FORFEITS:

            If a team forfeits a game, it will be considered a a Default.

 7.  SPARES:

            A) Maximum of 2 spares on a team at one time.

            B) A spare will fill the Lead position, and remainder of the team will be promoted one
                 position higher.

            C) If two spares are being used they will fill the Lead and Second positions, and remainder
                 of the team will be promoted one position higher.

            D) Once the game has started the spare is entitled to complete the game. In other
                  words, if a late curler arrives a spare cannot be bumped from the game.

 8.  MEASUREMENT & DECISIONS:

            All measurements will be made by respective thirds. Any disputes shall be settled by
            a Judge.  The Judge's   decision is final.

 9.  TIE GAMES:

            Games ending in ties will be left that way.

                      
10.  FOUR ROCK FREE GUARD ZONE :

            A) The free guard zone is the area between the hog line and the tee line, excluding the house.

                                                               

                        Interpretation:  - A stone which comes to rest biting or in front of the hog line after
                                                     making contact with a stone in the free guard zone is considered
                                                     to be in the free guard zone.
                                                  -  A stone which comes to rest outside the house but biting the tee
                                                     line is NOT in the free guard zone.

            B) Any stationary stone(s) belonging to the opposition that is located within the free
                 guard zone shall not be removed from play prior to the delivery of the FIFTH stone

                 of an end.

                        Interpretation:  - A delivered third or forth stone of an end may hit an oppositions
                                                     stone(s) in the free guard zone onto a stone(s) not in the free guard
                                                     zone providing the opposition's original free guard zone stone(s)
                                                     remains in play. If the opposition's original free guard zone stone(s)
                                                     is removed from play, Penalty Situation #1 shall apply.

                        Penalty Situation #1:  - If a stone(s) in the free guard zone is removed from play prior
                                                                to the delivery of the fifth stone of the end, the non-offending
                                                                team may:
                                                                      i)  allow the play to stand; or
                                                                      ii) remove the stone just delivered from play and replace
                                                                          the displaced stationary stone(s) as close as possible to
                                                                          its original postion.

             C)  4 - Rock Free Guard Zone Strategy.

                                       4-rockstrat.pbf



                                                

 

 

THE SPIRIT OF CURLING

Curling is a game of skill and of traditions A shot well executed is a delight to see and so, too, it is a
fine thing to observe the time-honoured traditions of curling being applied in the true spirit of the
game. Curlers play to win but never to humble their opponents. A true curler would prefer to
lose rather than win unfairly

A good curler never attempts to distract an opponent or otherwise prevent him from playing his best.

No curler ever deliberately breaks a rule of the game or any of its traditions. But, if he should
do so inadvertently and be aware of it, he is the first to divulge the breach.

While the main object of the game of curling is to determine the relative skill of the players, the spirit
of the game demands good sportsmanship, kindly feeling and honourable conduct. This spirit should
influence both the interpretation and application of the rules of the game and also the conduct of all
participants on and off the Ice.



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